Rink to Round
Basketball Football Cricket Tennis Ice Hockey Athletics Stadium Guides Fan Zone
AboutContactPrivacy Policy

The loser point rewards teams for playing scared

Give both sides a guaranteed point for reaching sixty minutes level and you have paid them to stop attacking.

The loser point rewards teams for playing scared

Tied game, ninety seconds left, and both benches suddenly get very careful. You can see it happen. The forecheck softens, the defencemen stop pinching, a winger who would have driven the net at any other point in the evening chips the puck out instead.

Nothing about the situation demands that. Everything about the points system does.

Under the current arrangement a regulation loss is worth nothing and an overtime loss is worth one. So a team that is level at the end of the third has one point banked, guaranteed, provided it does not concede in the next ninety seconds. Going for a winner risks that point for a second one. The expected value calculation is not close: the chance of scoring in the final minute is small, the chance of conceding while chasing is comparable, and the downside is losing something you already hold.

I understand why the loser point exists. It was introduced to stop teams from playing for ties in an era when a tie ended the night, and it did solve that. Then overtime got shorter and wilder, the shootout arrived, three-on-three arrived, and the incentive quietly inverted. Now the last two minutes of regulation are the conservative part of the game and overtime is the loose part, which is exactly backwards from how anybody would design it.

There is also the fairness problem that nobody in the league offices wants to discuss. Some games are worth two points and some are worth three, and which kind you get is determined by whether a puck went in during a specific window. A team that plays a schedule with more three-point games banks free points relative to a team that does not, and over eighty-two games that difference has decided playoff spots.

The fix is well known and boring: three points for a regulation win, two for an overtime or shootout win, one for the overtime loss. Every game is worth three, the incentive to win in sixty minutes is real, and the standings stop lying about how many games each team has played competitively.

Until then, we will keep watching teams shut down with a minute left and calling it game management, which is a polite way of saying the rulebook asked them to stop trying.