Connecting a full stadium is not a coverage problem. Signal reaches everywhere easily. The difficulty is that tens of thousands of devices are trying to share the same airspace at once.
Capacity, not coverage
Wireless spectrum is finite, and every device in range of an access point shares the same channel time with all the others.
A single powerful antenna covering a whole seating tier would reach everyone and give each person a tiny fraction of usable capacity.
The solution is to shrink each cell so fewer devices share it, which means many low-power access points rather than a few strong ones.
Under-seat mounting
Placing access points beneath seating rows puts the antenna close to the users and lets the crowd itself act as an attenuator between cells.
Human bodies absorb signal at these frequencies, which is a problem for coverage and an asset for cell separation.
Each unit therefore serves a small block of seats, and the enclosure has to survive drinks, feet and cleaning equipment.
Mounting them also means working through the bowl seat by seat, which is why the installation is usually done during an offseason rather than between events.
Overhead placement where it works
In buildings with suitable structure, access points are mounted overhead with narrow directional antennas aimed at defined seating sections.
Aiming is the whole technique, since the beam must cover its target seats without spilling into a neighboring cell and creating interference.
This approach is cleaner to install and maintain, and it requires ceiling geometry that open-air stadiums frequently do not have.
The cabling is the expensive part
Every access point needs a cable run back to a distribution point, and those runs pass through concrete decks in a finished building.
Retrofitting means coring, conduit and cable trays through spaces that were never designed to carry them.
Which is why network installations happen alongside other bowl work, and why a venue's connectivity often improves only when its seats are replaced.
Demand keeps moving the target
Upload traffic grew far faster than download in venues, because spectators send video and photos rather than consuming them.
Networks designed around download-heavy assumptions perform poorly under that pattern, and rebalancing is a configuration and capacity issue.
Cellular systems inside venues face the same arithmetic and are built the same way, with distributed antennas doing what a single tower cannot.
Both networks then compete for the same cable pathways and equipment rooms, so the two are increasingly designed together rather than installed by separate contractors years apart.

